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Onion game Cases
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Seymor Onion:
I hate to say it, guys, but Kickstarter won't work...

Apparently, that site is designed to give donators "Rewards" that are far below the actual dollar value a person donates.   >:(

I've been crunching the numbers for nearly 12 hours now, and have been unable to find a way to use that site,
without having to charge everyone at least TWO TIMES what you'd normally pay, if you just bought them through the website.  :(

I did learn a few things about shipping to certain countries.
Due to USPS Size Restrictions, I can only put up 68 Onion Game Cases Per Box,
and it would cost roughly $107 to ship that box.
This only applies to:
Australia, Brazil, British Virgin Islands, Greenland, Iceland, Mexico,
the Antilles part of the Netherlands (this does not apply to the other parts of the Netherlands)
Philippines, and South Korea.
So, people in those countries would wind up paying about $2.08 USD per Game Case.
IMHO, that's too much to pay for shipping.

I know I can get a better deal, by getting an International Shipping Contract with a different company.
I plan to do some shopping around, for a better international rate, before I start selling the Game Cases.  ;)
I have to wait until the Prototyping Stage is finished before I do this, as they are going to need the actual dimensions of the product, in order to give me custom rate tables to use with my Shopping Cart software. They'll also need that info, so we can work together to determine the appropriate custom shipping box size ranges.

One of the cool things about having a shipping contract, is that they charge by the overall volume and weight of all boxes per order, instead of for each individual box.
If you've ever received multiple packages for a single order that say "1 of #" on the shipping label, you've seen an example of this already. ;)

By the way, information on the Kickstarter website looks to be written by a PR Guy, and is lacking many details, such as how they handle Shipping and Handling.
From what I've gathered by Googling, it's up to me to pad my Goal Amount, to cover S&H for "Rewards" to Donators. Since I gathered that info from sources outside of their website, I can't trust the truthfulness of it.

For the record, I plan to ship to 27 Countries outside of America.
If Shipping and Handling could be Separate from the $ Goal, and set up to be mandatory, AND depend on where the donator lives, then I could use their website after all, without the need to double the prices to you all, in order to be able to cover the shipping, if I get thousands of donators from the most expensive countries to ship to.
UncleBob:
Could you set rewards like:

$X - 50 NES Cases Shipped Anywhere in the US.
$2x - 50 NES Cases Shipped Overseas to an approved country.

Additionally, my suggestion for Kickstarter was to get the initial order placed.

Basically, set your goal amount towards whatever it is you need to make to place the order without a loss on your end... so if you have to order 100 cases at fifty cents each and you plan to sell them for a dollar each, then you can set your goal at $50 and have the "rewards" be the 50 cases.  Once you've raised enough to cover your costs, you'd place the order - ship out the "rewards" - then have the rest of the batch to sell.

If you limited the initial rewards to US customers only, overseas customers could still get in - after the product was available to the mass market.
Azarkhel:
And for the record, $2 USD isn't bad at all really. Those damn 12 disc poly cases cost that much here, that said I'm all for cheaper shipping!
Seymor Onion:
Hmm...
So you guys wouldn't mind the temporarily higher pricing, if I went the kickstarter route, to get the project started faster?


--- Quote from: Azarkhel on February 16, 2012, 08:10:55 PM ---And for the record, $2 USD isn't bad at all really. Those damn 12 disc poly cases cost that much here, that said I'm all for cheaper shipping!

--- End quote ---
Assuming that you have all 759 NES Games (this is an estimate; I can't find a hard number for this), and use one extra case for a Super GameBoy,
that's 760 cases x $2 = $1520 USD.
Now, that's a number that I would love to cut in half (if at all possible).  ;D
Seraph Man:
The price is something you would cut once you have made a substantial profit. However, keep in mind that kickstarter was a suggestion. If you don't feel it's right for you, then you don't have to go that route. You could just set up a preorder page on your website, and use the money from the preorder to get production started, then when the rest of the money comes in, pay off whatever you need to.

Most people wouldn't buy 759 cases to start with anyway. They start small, see how it works out, then order more, depending on finances and other factors. Over time, sure, it will be appear expensive, but this isn't exactly the cheapest hobby to begin with. And seeing as how I've seen people try and sell individual UGCs for $3.50 a pop (plus tax and shipping) in the past, $2 isn't all that shocking.
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