The Cover Project
General Category => General Discussion => Topic started by: Dinog11 on June 19, 2009, 06:55:24 PM
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I'd like all your opinions on whether this is a fair deal. I'm planning on buying all of these from my friend.
PS1
Oddworld Abe's Oddysee
MKM Sub-Zero
[parasite eve]
Lunar Silver Star Story Complete
Final Fantasy VIII
Final Fantasy VII
Crash Bandicoot 2
Crash Bandicoot: Warped
Offer: $59
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You could Offer him 80 and it would be a good deal if they are in good shape. (FFVII, VIII, PE, and Lunar alone are worth it)
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Deal!
I sold my copy of FFVII a few years ago on eBay (black label) for $80. I doubt it went down
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Deal!
I sold my copy of FFVII a few years ago on eBay (black label) for $80. I doubt it went down
It was rereleased on PSN this month.
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Collectors don't care about digital copies, and gamers don't care about black labels. While the GH version of FFVII may go down thanks to PSN, the black label is still solely for collectors.
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http://www.videogamepricecharts.com/game/playstation/final-fantasy-vii
That seems to show a steadily declining trend in the game's price. Hopefully this will continue. I want a copy of the game, but I don't feel it's worth that kind of cash for me.
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I have access to my brother's FFVII, VIII, and IX, but I have no desire to play any of them. From what I've read FFVI is the pinnacle of the series, and FFVII is just FFVI's emo brother.
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I have access to my brother's FFVII, VIII, and IX, but I have no desire to play any of them. From what I've read FFVI is the pinnacle of the series, and FFVII is just FFVI's emo brother.
Really this drives me nuts, because to be totally honest, I'd say Terra (the main character of FFVI) is far more melodramatic and "emo" than any character in FFVII. It's really just popularity backlash (and those sequels) that give the game its bad reputation in my opinion.
And IX is great, really. can't comment on VIII, but from what I hear it's basically boring story + broken gameplay. The series did indeed peak at VI, but the rest of the series has had plenty of shining moments.
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While I enjoyed FFVII back in the day, it is harder to replay than FFVI is. FFVI has an enormous cast of characters, and while that may be a nightmare for character development, its a dream come true for replay value. Also, FFVI's graphics are pretty timeless - FFVII's, on the other hand; let's just say you'll have to pretend you're playing "LEGO Final Fantasy". Also, FFVI had a female lead protagonist, something they haven't done again since... well, FFXIII it looks like. Might not make a difference for most, but its a bit of originality after you get tired of teenaged spiky-headed hot-blooded male adventurers.
FFXI was decent, but I couldn't get past the third disc - which was a combination of me growing tired of it, and the disc actually wouldn't allow me to get past a certain point without freezing.
FFVIII... ugh. I hated that game back in the day, and I hated it when I tried to replay it many years later. The battle system is a joke, the characters are colorless, the first six or so hours are utterly boring, and the plot has more holes in it than 50 Cent. If you like the idea of stealing enemies abilities, play Breath of Fire III. Not only does it require a bit of skill and timing in that game, but you get to keep the skills you steal! What a concept!
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(...) FFVI's graphics are pretty timeless - FFVII's, on the other hand; let's just say you'll have to pretend you're playing "LEGO Final Fantasy".
Hahaha, so true.
Apart from Final Fantasy Mystic Quest on SNES and Final Fantasy Adventure on GB, FFVII was the first Final Fantasy to be released in Europe. I got FF III (VI) back in the day but I didn't have a modded SNES then and you couldn't save using an import adapter so I couldn't get into it the way I wanted. I don't have a DS or a GBA so to this day I'm waiting to finally play FF III. But I couldn't care less about the new Final Fantasies. I bought and played FF VII and I hated it. It ruined the whole series for me and apart from FF IX (which looks appealing to me due to the character design) I won't touch any upcoming Final Fantasy with a ten foot pole. The character design is boring as hell and it's always the same story. Just not my cup of tea. I'm way more interested in Final Fantasy IV: The After Years than I could ever be for FF XIII.
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(...) FFVI's graphics are pretty timeless - FFVII's, on the other hand; let's just say you'll have to pretend you're playing "LEGO Final Fantasy".
Hahaha, so true.
Apart from Final Fantasy Mystic Quest on SNES and Final Fantasy Adventure on GB, FFVII was the first Final Fantasy to be released in Europe. I got FF III (VI) back in the day but I didn't have a modded SNES then and you couldn't save using an import adapter so I couldn't get into it the way I wanted. I don't have a DS or a GBA so to this day I'm waiting to finally play FF III. But I couldn't care less about the new Final Fantasies. I bought and played FF VII and I hated it. It ruined the whole series for me and apart from FF IX (which looks appealing to me due to the character design) I won't touch any upcoming Final Fantasy with a ten foot pole. The character design is boring as hell and it's always the same story. Just not my cup of tea. I'm way more interested in Final Fantasy IV: The After Years than I could ever be for FF XIII.
To be honest if FF7 was the first game in the series you played and you hated it that much it's probably best that you avoid the series altogether.
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To be honest if FF7 was the first game in the series you played and you hated it that much it's probably best that you avoid the series altogether.
Not necessarily. I really enjoyed Final Fantasies I-IV and VI, Mystic Quest and Final Fantasy Adventure, yet I haven't really been able to get into any from VII onwards. Not sure how much of it is because of story/characters etc though, I just prefer the old top-down NES-SNES RPGs.
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While the series definitely peaked at FFVI, I didn't think FFVII was bad. Not 'teh best gaem evar OMG ROFLCOPTER!', but a decent RPG.
I certainly haven't been able to play a Final Fantasy after they decided that the character design in FFVIII was the best character design ever and that all other FF games should strive to emulate it. The utterly colorless designs of FFVIII is one of my (many) grievances with that game.
I treasure Square for the contributions they made in the SNES and PSX era. In the SNES era, they made the best RPGs, period. FFIV, FFVI, Chrono Trigger, Bahamut Lagoon, Secret of Mana, Super Mario RPG, Seiken Densetsu 3 - they were a force to be reckoned with.
Then in the PSX era, while their RPGs were starting to lack, they began branching out with some really great titles. Tobal, Bushido Blade, Final Fantasy Tactics, Brave Fencer Musashi, Threads of Fate, Legend of Mana, Vagrant Story.
The when the PS2 era hits, what do we get? At first, we get The Bouncer, which was a nice effort - but shortly after that, Square Soft becomes Square Enix, and we then get nothing but a bunch of Kingdom Hearts and Final Fantasy entries. Wake me when this nightmare ends.
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Hey, I really liked the Bouncer :P
Oman, just realized, now that FFVII is on the PSN, I can probably get the PSX discs for pretty cheap (Well, compared to $100 for the first disc D8 ), seeing as I already have the case lol.
And by the way, that's a pretty sick deal, I wish I had friends like that
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Sorry Zomb, looks like the discs are still a bit expensive. Well, I wouldn't pay between $14-$30 per disc or $40+ for all 3.
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While the series definitely peaked at FFVI, I didn't think FFVII was bad. Not 'teh best gaem evar OMG ROFLCOPTER!', but a decent RPG.
I certainly haven't been able to play a Final Fantasy after they decided that the character design in FFVIII was the best character design ever and that all other FF games should strive to emulate it. The utterly colorless designs of FFVIII is one of my (many) grievances with that game.
I treasure Square for the contributions they made in the SNES and PSX era. In the SNES era, they made the best RPGs, period. FFIV, FFVI, Chrono Trigger, Bahamut Lagoon, Secret of Mana, Super Mario RPG, Seiken Densetsu 3 - they were a force to be reckoned with.
Then in the PSX era, while their RPGs were starting to lack, they began branching out with some really great titles. Tobal, Bushido Blade, Final Fantasy Tactics, Brave Fencer Musashi, Threads of Fate, Legend of Mana, Vagrant Story.
The when the PS2 era hits, what do we get? At first, we get The Bouncer, which was a nice effort - but shortly after that, Square Soft becomes Square Enix, and we then get nothing but a bunch of Kingdom Hearts and Final Fantasy entries. Wake me when this nightmare ends.
Which do you prefer, colorless FFVIII or fashion victim FFX?
It really is a shame what happened to Square during the ps2 era, though really it seems like it was nearly universal. None of the follow ups to the great ps1 rpgs from anybody seemed to really stack up. Star Ocean 3 was terrible, Xenosaga was more of a movie with unfinished gameplay tacked on, I could go on.
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Hey, I really liked the Bouncer :P
I wasn't knocking the Bouncer. I'd actually like to get it, as I am a beat 'em up fan.
I was knocking all the Final Fantasy and Kingdom Hearts crap that followed in the wake of the Bouncer.
It really is a shame what happened to Square during the ps2 era, though really it seems like it was nearly universal. None of the follow ups to the great ps1 rpgs from anybody seemed to really stack up. Star Ocean 3 was terrible, Xenosaga was more of a movie with unfinished gameplay tacked on, I could go on.
Well, as for Star Ocean, tri-Ace really began to suffer after it became so deeply involved with - guess who? - Square Enix. As for Namco... honestly, I was never much of a fan of Namco's RPGs to begin with. Tales of Phantasia was a great concept - mixing 2D Fighters with RPGs - but the series soon became nothing but attack spamming. If they had implemented more of the tactical and technical aspects of 2D Fighters, rather than just fireball spamming and button mashing, it would have been a whole heck of a lot better.
I think RPGs have been going downhill because of Square Enix's changes. When Square Enix vomits in a keep case and people buy it in droves, its competition will think it can do the same thing.
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I think RPGs have been going downhill because of Square Enix's changes. When Square Enix vomits in a keep case and people buy it in droves, its competition will think it can do the same thing.
Part, or most likely a large reason, is because of typically how well the Square-Enix RPG's sell.
And while Squaresoft had some issues with it's titles most of the issues stem from the Merger with Enix and the leadership changes.
DragonQuest was being dominated in sales both locally in Japan and globally.. yet because of the FF:TSW disaster, Enix had the upperhand. Some very key members of Squaresoft were either forced to leave, or have since left on their own and their departures is very much felt.
Then again, it's very much a preference on most things, as can be seen in sales of the KH series and FF games. I personally really enjoyed every FF from 1-12, with faves being FFT, FF12 and FF7 *shrugs* I'd love to see more Ivalice based RPG's but I like many do long for a return to the 'classic' feel of 4 or 3.
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Hmmm... I also liked Kingdom Hearts.... *ducks behind a boulder* ;D
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Yeah Kingdom Hearts 2 felt like a solid game control wise, and I've like the series ever since middle school :P. I would like to see more games like The World End With You though, cause that game was awesome and actually felt fresh.(I'd even go for another Bouncer type game) I'm actually more interested in Atlus these days after playing something as awesome as Persona 4.
And I don't know about anyone else, but doesn't Sion from the Bouncer have quite a striking resemblance to Sora?
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Atlus is all it is for me. I just got a factory sealed copy of SMT3:Nocturne for $30, by the way.
As for my views of Kingdom Hearts, especially no.2, they run almost exactly parallel to the views expressed at Hardcore Gaming 101.
http://hg101.classicgaming.gamespy.com/finalfantasy/ff1/ff1-1.htm
So. I finished Kingdom Hearts II not long ago. "Abandoned" would probably be a better word for it, though. Despite all its glitz and production values, the game is a trainwreck. About halfway though, you realize using magic, items, summons, limits, reaction commands, and even jumping are completely unnecessary for succeeding in combat. All you need to do is hit the "X" button a lot. You usually don't even have to look at the television screen while you're doing it. Keep an open book next to you as you play -- preferably something light, like a Calvin and Hobbes or The Far Side collection. When enemies appear, start mashing the X button and begin reading; you'll know to look back up when the battle music calms down. It doesn't take long to notice how small Kingdom Hearts II's various worlds are, either. You can run from one end of each Disney locale to the other in about five minutes if you keep moving and don't stop to fight the enemies that pop up. And the levels aren't just small, they're barren. The bazaar of Agrabah has no people or shops. The Pirates of the Carribean world is comprised of an empty town, a pirate cave, and about a dozen "surprise" battles on the deck of the same pirate ship. Even the dark city of the World That Never Was -- originally glimpsed in the secret ending of the first Kingdom Hearts and depicted on the World Map as being at least three times bigger than the other locations -- turns out to be a completely empty (save for a few treasure chests and enemies) area consisting of only three or four screens. There are no townspeople, no way of entering the buildings, no possibility of getting lost, no sense of exploration whatsoever.
But okay. Whatever. These days, an amazing story can sometimes compensate for a game's weaknesses. I mean, that's the only reason I played Soul Reaver 2 more than once. No dice here, either. Kingdom Hearts II is afflicted with what I like to call the "FF8 Complex:" it tries too hard to do too much and is completely all over the place as a result. Fans liked the Square cameos, so Square Enix gave them MORE cameos; therefore, about 50% of the characters you meet in Kingdom Hearts II serve no function whatsoever. I'm probably not in the position to criticize, but unnecessary characters usually equals sloppy storytelling. Kingdom Hearts fans liked Riku, the pretty boy with a mean streak, so Square packed the sequel full of as many pretty boys with mean streaks as they could. And thus did Organization XIII -- the most redundant and poorly-developed group of villains you will ever meet -- come into being. Fans liked the first game's metaphysical storyline, so Square Enix cranked it up a notch by adding the Nobodies to the Heartless/Disney Villains mix. The result is a tangled, contrived story that is really nothing but a semitransparent excuse for Sora to once again take up the Keyblade and battle evil so millions of eager fans will shell out fifty bucks a head to watch him do it. "Watching," come to think of it, is an especially apt term, seeing as how Kingdom Hearts II's innumerable cutscenes are substantially more enjoyable than its tedious "exploration" and half-mindless combat. God, this game sucks. Why did it take me thirty hours to realize it?
Square Enix is beginning to remind me of LucasFilms. I remember seeing Attack of the Clones in the theatre a few years back and being spellbound. OH MY GOD CHECK OUT THAT CGI PLANET! OH MY GOD SUCH A COOL BATTLE SEQUENCE! OH MY GOD YODA! On the way home, all my friends and I could talk about was REMEMBER THE PART WITH THE JEDIS AND THE ROBOTS AND STUFF? THAT WAS AWESOME! Then, about a week later, it dawned on us that Attack of the Clones was actually kind of a crappy movie. Sometimes it's hard to tell as you're watching. You get so caught up in the effects, pace and aesthetics that you don't realize how unimpressive just about everything else is. In Attack of the Clones's case, it took a week for it to sink in. It took twenty-four hours with The Lion, the Witch, and the Wardrobe. If Kingdom Hearts II were a movie, I would have realized it during the last twenty minutes and walked out of the theatre. In the end, I watched the ending on YouTube and tossed Kingdom Hearts II into the closet to gather dust with the .hack games.
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Atlus has a few good RPGs I have played. (Thousand Arms & Summon Knight Twin Age are the only two I can think of right now though)
Atlus seems to keep messing around with different game genres, and they put out a LOT of strategic games. (I don't like strategic)
I wish Working Designs didn't go under :(
Oh, and my wife and I THOROUGHLY Enjoy KH 1 & 2
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Thousand Arms is by Red Company. The Summon Night series is by Flight-Plan.
Atlus games would be the Shin Megami Tensei series, the Persona series, the Digital Devil Saga series, the Devil Summoner series, the Growlanser series, the Trauma Center series, Princess Crown, Prikura Daisakusen, Maken X, Kartia: The Word of Fate, the Power Instinct series, and various other obscure titles.
Atlus may publish a lot of strategy games, but the only one they developed is Growlanser - which, by the way, is one of the best titles on the PS2 (Growlanser Generations).
Too bad you dislike strategy RPGs. The only RPG I've played this gen that was worth even a fraction of my time was Valkyria Chronicles. Everything else has been nothing but mindlessly bashing the attack button over and over again, maybe throwing a potion every once in a while.
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Yeah I like how Persona's strategy heavily relies on learning the opponents' strengths and weaknesses. Otherwise I'm getting kind of tired of turn based games. lol I'll get back into it after I play Timesplitters 3 for a week or so.
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Yeah I like how Persona's strategy heavily relies on learning the opponents' strengths and weaknesses. Otherwise I'm getting kind of tired of turn based games. lol I'll get back into it after I play Timesplitters 3 for a week or so.
TS3 is the best FPS I have ever played.
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Too bad you dislike strategy RPGs. The only RPG I've played this gen that was worth even a fraction of my time was Valkyria Chronicles. Everything else has been nothing but mindlessly bashing the attack button over and over again, maybe throwing a potion every once in a while.
Mindlessly mashing the attack button is what keeps my wife playing video games.
Not to mention it kept me buying the Dynasty Series. But I can understand wanting something with a bit more of a challenge.
I grew up on Turn Based (Chrono Triger, Final Fantasy, Phantasy Star, Albert Odyssey) But as of lately, they are getting scarce and I find myself wanting more action. Though I'm not quite ready to leap into the Shooters yet. They seem to give me headaches after about a half hour.
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Yeah I like how Persona's strategy heavily relies on learning the opponents' strengths and weaknesses. Otherwise I'm getting kind of tired of turn based games. lol I'll get back into it after I play Timesplitters 3 for a week or so.
TS3 is the best FPS I have ever played.
You know its a shame its not backwards compatible, because I'd love to play that game over XBL. Cramping 4 people in my room is just as fun though :D
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How much would someone fairly pay for a Sega Genesis w/ original box and pack-in Sonic the Hedgehog?
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How much would someone fairly pay for a Sega Genesis w/ original box and pack-in Sonic the Hedgehog?
$5-10 at the most I'd think. Genesis's are a dime a dozen I'm afraid.
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Thanx.
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What about a price for a Turbo Graphix with Sonic Spike, Tarrigan, Keith Courage in Alpha Zones, TV Sports Basketball, Legendary Axe, Davis Cup Tennis and Bonks Revenge? (I'm asking all this cause I'm surfing Craigslist) ;)
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My local game guy charges $50 for just the TG16 Bonk is a good one somewhat in demand. Keith courage is a dime a dozen (which is why I have one) and I'm pretty sure Legendary axe is a good one to have
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Well the cost I'd have to pay is $25, so yeah.
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Damn. That's pretty lucky. And that's the one of the only 2 systems I want/need. Do tell me if you decide you don't want to keep it.
Like I said, 50 bucks around me is standard. So 25 for the system and a hand full of games is a GREAT deal