The Cover Project

General Category => The Request Forum => Topic started by: dstrapz on February 18, 2016, 11:37:59 AM

Title: [deleted]
Post by: dstrapz on February 18, 2016, 11:37:59 AM
[deleted]
Title: Re: Mario Arcade GP for Gamecube
Post by: Arseen on February 18, 2016, 12:38:33 PM
Nice looking covers, but would you upload them to Mediafire or Box as that share site you used tries to gram adds down our throats.
And virus detector also gives warnings.

Thank you.
Title: Re: Mario Arcade GP for Gamecube
Post by: alexenochs on February 18, 2016, 02:28:38 PM
I know this works on a wii with the triforce crap but is there a way to ise these in a gamecube with some sort of softmod/hardmod
Title: Re: Mario Arcade GP for Gamecube
Post by: Arseen on February 20, 2016, 01:53:40 PM
Thank you.
Title: Re: Mario Arcade GP for Gamecube
Post by: Oobgarm on February 20, 2016, 08:15:33 PM
Had no idea these existed as playable on Wii. Spent some time searching, thanks for uploading these covers - They're someone else's work, which should be noted.
Title: Re: Mario Arcade GP for Gamecube
Post by: alexenochs on February 20, 2016, 09:38:18 PM
No fzero AX love?
Title: Re: Mario Arcade GP for Gamecube
Post by: gf3k on February 20, 2016, 09:45:13 PM
I know this works on a wii with the triforce crap but is there a way to ise these in a gamecube with some sort of softmod/hardmod

Registered just to comment on this.
Triforce is out on the Wii
Nintendont is the new GC loader on the Wii.
Plays all triforce games with no extra BS.
Easy to use.
Title: Re: Mario Arcade GP for Gamecube
Post by: marioxb on February 21, 2016, 05:53:59 AM
So if it only works on Wii, why not Wii covers instead of GameCube?

I posted about this on byoac a long time ago. I think that F-Zero AX works better on PC, but Mario Kart on Wii.
Title: Re: Mario Arcade GP for Gamecube
Post by: alexenochs on February 21, 2016, 06:58:54 AM
Fzero ax is fine on the wii also the reason for gamecube instead of wii covers is because triforce is more or less basically a gamecube that takes quArters inside an arcade machine its using the gamecube side of things within the wii to play these games
Title: Re: Mario Arcade GP for Gamecube
Post by: sheep2001 on February 21, 2016, 12:02:16 PM
Fzero ax is fine on the wii also the reason for gamecube instead of wii covers is because triforce is more or less basically a gamecube that takes quArters inside an arcade machine its using the gamecube side of things within the wii to play these games

True, buuuut, if you cant actually play it on a cube, it makes more sense to me to have it in the Wii template.
Title: Re: Mario Arcade GP for Gamecube
Post by: amiga1200 on February 21, 2016, 12:13:24 PM
^^ as it happens, i just (as of twenty minutes ago) picked up F-Zero-GX >>>>>>>>>>>
Code: [Select]
disk id: DL-DOL-GFZP-EUR [ring/mastercode omitted] and according to the user documentation, the memory card for ngc's work with the coin-op 'F-Zero'AX' cabinet, and i'm curious about triforce.
i'll be seeinga friend later to try my f-zero mc and save on his cabinet. (sega has it's hands in that.)
thanks a lot new registered user, who posted the single comment, i'll look into it.
much appreciated.  ;D
[edit]
typo.
Title: Re: Mario Arcade GP for Gamecube
Post by: marioxb on February 22, 2016, 12:15:13 PM
^^ as it happens, i just (as of twenty minutes ago) picked up F-Zero-GX >>>>>>>>>>>
Code: [Select]
disk id: DL-DOL-GFZP-EUR [ring/mastercode omitted] and according to the user documentation, the memory card for ngc's work with the coin-op 'F-Zero'AX' cabinet, and i'm curious about triforce.
i'll be seeinga friend later to try my f-zero mc and save on his cabinet. (sega has it's hands in that.)
thanks a lot new registered user, who posted the single comment, i'll look into it.
much appreciated.  ;D
[edit]
typo.

Yeah, the arcade cabinet had a GameCube memory card slot, so you could transfer back and forth between AX and GX. I just downloaded an ISO of AX to see how it plays. Supposedly, this and the first two arcade Mario Karts play perfectly on Wii and Wii U using the homebrew emulator/program called Nintendont. I'll try it out tonight. It says they support memory card saving, so.. Maybe if you played on a GameCube compatible Wii, you could use a memory card with GX data on it. Hmm.

The program also supports ANY USB controller, Wii Remote, classic controller or Wii U Pro Controller (last on only on Wii U of course).

There are also cheat codes to unlock some of the arcade game in the GX GameCube game, but it crashes sometimes that way.
Title: Re: Mario Arcade GP for Gamecube
Post by: CMDLineKing on February 23, 2016, 10:25:25 AM
Interesting reads on the Triforce hardware..  Very cool.  System 16 has a game list too.. apparently JP got a Starfox arcade game? cool!

http://www.system16.com/hardware.php?id=728&page=2#1399


Also, looks like these came on GD-ROMs as well, so the GC theme works, though you may want to just create a "Triforce" theme instead.
http://mccloud.gbplanet.net/wp-content/uploads/gcnsoft.jpg
Title: Re: Mario Arcade GP for Gamecube
Post by: CMDLineKing on February 23, 2016, 12:30:44 PM
Meh, here is my take on it.. I can share the templates if you're like, they just fit over the Gamecube markings really..
GP1
(http://i.imgur.com/t30D3uVl.jpg) (http://imgur.com/t30D3uV)
DISK
(http://i.imgur.com/3b9W4mgm.png) (http://imgur.com/3b9W4mg)

GP2
(http://i.imgur.com/6VWYtRel.jpg) (http://imgur.com/6VWYtRe)
DISK
(http://i.imgur.com/inzCBrAm.png) (http://imgur.com/inzCBrA)

gallery:
http://imgur.com/a/BxoNu
Title: Re: Mario Arcade GP for Gamecube
Post by: amiga1200 on February 23, 2016, 05:37:11 PM
 ;D ^^ THIS is what i come to expect at a serious house of cover fronts.
much appreciated guys, the covers and the infos.  :D (still playing about on the cops cabinet, i want a fully blitzed save for the ngc dump.)  :P
Title: Re: Mario Arcade GP for Gamecube
Post by: KalessinDB on February 24, 2016, 04:04:02 AM
CMDLineKing, those are beautiful. You have any interest in doing the other triforce games in a similar style?
Title: Re: Mario Arcade GP for Gamecube
Post by: CMDLineKing on February 24, 2016, 09:44:26 PM
CMDLineKing, those are beautiful. You have any interest in doing the other triforce games in a similar style?

Sure, easy enough.. though, it looks like we'd have to track down Arcade Flyers for each of the games.  That's what they used for the rear and elements for the logo and front.
Title: Re: Mario Arcade GP for Gamecube
Post by: KalessinDB on February 24, 2016, 11:28:38 PM
CMDLineKing, those are beautiful. You have any interest in doing the other triforce games in a similar style?

Sure, easy enough.. though, it looks like we'd have to track down Arcade Flyers for each of the games.  That's what they used for the rear and elements for the logo and front.
I'll see what I can do. Heck, there's only 2 more significant ones I think (F Zero and Virtua Fighters) so shouldn't be too terribly tricky
Title: Re: Mario Arcade GP for Gamecube
Post by: sheep2001 on February 25, 2016, 02:03:40 AM
Try here for the Flyers: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5054&image=1
Title: Re: Mario Arcade GP for Gamecube
Post by: CMDLineKing on February 25, 2016, 06:29:23 AM
Try here for the Flyers: http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5054&image=1

Cool.. Looks like decenet front...  Found a back!
http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5758&image=1
Title: Re: Mario Arcade GP for Gamecube
Post by: marioxb on February 25, 2016, 04:33:47 PM
I'd like to see these as Wii and Wii U covers.
Title: Re: Mario Arcade GP for Gamecube
Post by: CMDLineKing on February 25, 2016, 06:25:15 PM
CMDLineKing, those are beautiful. You have any interest in doing the other triforce games in a similar style?

Sure, easy enough.. though, it looks like we'd have to track down Arcade Flyers for each of the games.  That's what they used for the rear and elements for the logo and front.
I'll see what I can do. Heck, there's only 2 more significant ones I think (F Zero and Virtua Fighters) so shouldn't be too terribly tricky

Ohhhhh Kay....  Let me know what you think, I have some tweaks to make (add Nintendo seal and ESRB to front and clean up the DISK Template.

Fzero AX - Ver 1
(http://i.imgur.com/Hx3BxCpl.jpg) (http://imgur.com/Hx3BxCp)

Fzero AX - Ver 2
(http://i.imgur.com/xSYjifUl.jpg) (http://imgur.com/xSYjifU)

Disc -
(http://i.imgur.com/8cjDELSl.png) (http://imgur.com/8cjDELS)
Title: Re: Mario Arcade GP for Gamecube
Post by: CMDLineKing on February 25, 2016, 06:45:28 PM
Here is some updates

W/ESRB
(http://i.imgur.com/t0WrIYOl.jpg) (http://imgur.com/t0WrIYO)

New Spine
(http://i.imgur.com/MZFgTipl.jpg) (http://imgur.com/MZFgTip)

W/ESRB
(http://i.imgur.com/JDuUrgzl.jpg) (http://imgur.com/JDuUrgz)

New Spine
(http://i.imgur.com/Uo78UtNl.jpg) (http://imgur.com/Uo78UtN)

Cleaned up disk
(http://i.imgur.com/VFUW8Gzm.jpg) (http://imgur.com/VFUW8Gz)
Title: Re: Mario Arcade GP for Gamecube
Post by: KalessinDB on February 25, 2016, 09:52:12 PM
Awesome! I love them!

Now I need to figure out how to print those disc labels lol
Title: Re: Mario Arcade GP for Gamecube
Post by: alexenochs on February 27, 2016, 09:17:15 AM
Lol im wondering how blurry they would be if printed on a full size disc