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General Category => General Discussion => Topic started by: larryinc64 on August 24, 2012, 02:32:59 AM

Title: Thoughts on Zelda OOT & MM
Post by: larryinc64 on August 24, 2012, 02:32:59 AM
(http://upload.wikimedia.org/wikipedia/en/8/8e/The_Legend_of_Zelda_Ocarina_of_Time_box_art.png)
Final score: 8 or 9 out of 10

Pros:
-The world and most of the story was interesting and engrossing.
-A lot of fun and well thought out puzzles
-A lot of content, with side quests and hidden items, and the rewards for most of them were helpful.

Cons:
-Disappointing boss battles.
-Some puzzles and tasks seem like they are there to waist your time.
-Some puzzles defied logic, and the game gives you no help to fugue them out.
-Other small things here and there, read the 4 pages.

Favorite Temple:
Shadow Temple

Favorite Area:
Gerudo Fortress, The stealth part was fun, and so was the training ground.

-------------------------------------------------Original post-------------------------------------------------

i have been playing The Legend Of Zelda: Ocarina of Time for the first time over the last 3 days or so. This is so far the farthest I have gotten in a Zelda game, I have played Most of them,  never got that far. I have played Wind Waker and Twilight Princess more than the older ones, because I own them, the others were on a emulator. Back to OOT, I started it a long time ago, but got stuck when I could not find Zora's domain. I found it after a friend told me where it was. So far I am enjoying it a lot but there are a few things I want to vent so I am starting a thread.

I have not beaten the game yet, but here is how far I am. am adult Link and I beat the Fire and Forest temples. I was just in the bottom of the well, but did not beat it, I also screwed around in the Ice cave. Try not to spoil anything that happens after this.

Now here are my thoughts, lets get the negative out of the way first.

WHAT I HATE
THE CAMERA SUCKS. The camera in this game is very annoying, Why can't I control it outside of centering it behind link? The D-pad is not used at all, why not use that? It is to close to link a lot of the time, or just in a awkward position. Its very annoying in many areas.

The game is pretty repetitive. It feels like I am doing the same thing over and over. The same enemies are reused way to mush. The stupid flying bats, the wall spiders, the hanging spiders, ect. The most annoying are the ones that shoot stuff and you have to stand still and deflect it with your shield. These are the most annoying mostly because they art the most boring because they require no movement, just sit there with your shield out. Way to many of the bosses require you to run around in a circle. the ways you attack them are different but almost every boss is Attack them while they are vulnerable, Run around in a circle evading their attack and wait for them to become vulnerable, when they do Attack an repeat. A lot of puzzles get repeated to. Probably the most overused is play a ocarina song, Zelda's Lullaby is probably used the most. Most of the time it tells you what song to use and you use it and you win! I feel like I am saying "Oh, this again" way to many times.

Some puzzles feel like they are just there to waist time. The ones I am talking about are so easy, they are pointless. One that comes to mind is one the Forest temple. There is a blue block in front of a door. Navi tells you to play the song of time. You play the song of time. It's gone. PUZZLE! There is another in the Fire temple, where there is fire at the bottom of a chain wall, and a switch that gets rid of it. The first time you encounter it, it was a good puzzle and it takes some thought to get rid of it., But the one I am talking about is the second time you encounter it. The second time is easier, You go up a wall and hit the switch with something. But the irritating thing is it was in the middle of a path to get up from a area where you fall down. I fell down a lot because the task was to walk along a thin path, and for one reason of another I fell of of it and fell down a big hole that set me back a bit. So I went through that pointless puzzle a lot.  Each time slightly more frustrated. Also puzzle were if you fail set you back to another place are annoying. There was a room in the bottom of the well that you fall through parts of the floor. There was no indication what part of the floor you can fall through, so it was trial and error every time. I kinda though it was interesting at first when I entered the place, but after 10-15 times it got old. Can I go this way? No, I fell through the floor, gatta go back. Can I go this way? Yes ok. Now lets ho here. No Fell through, gatta go back up that long latter and try again. I eventually said "F*ck it" and left to try again later.

Links jump is also annoying at times. Expectantly when going along a narrow path, if you turn slightly the wrong way, Link goes flying. Sometimes he does not jump far enough, sometimes to far. The reason I had to do that part in the Fire temple Over and over again was because of it. There was a small ledge to get town to the stairs, and 1/2 the time link would jump incited of just falling down and go down the hole before even getting to the stairs.

Hyrule field is a bit to big, It takes a long time to get from one area to another and it is boring to just run in a strait line with no obstacles.

There are a few other things, mostly involving combat and Z-targeting, but lets get on to the things I like before someone kills me.

WHAT I LIKE

The think I love most about the game is the atmosphere. Hyrule is a fun world to be in. The level desighn and everything is just amazing. The game can also be scary when t needs to be. when I first came out of the Temple Of Time after I when back to the future and went to what used to be a lively town and it was in runes and full of zombies I was creeped out and sad. I was also playing at night and I have surround sound so that helped. Also going back to the town after and talking to people, some of the things they said in retrospect enhanced it, like the guard who says he wishes something bad would happen because it was boring. The environment are just fun to run around in and i liked seeing how the world changed in 7 years, minus the Kiroki village. How do they not age? How are more made if they do not age? Are they born that size, because that sounds very painful.

The graphics have held up pretty well too. Some things look bad, mostly forest type areas. But some still looks good. Jabba Jabba's belly looks very cool, and indore areas look good too. Character models are not to bad also. The grate fairy creeps me out a bit and Gannondorf looks silly from the front though.

Probably my favorite boss battle so far was the one with Gannon and the paintings. It took me a bit to figure out what to do after the part where he jumped out of the paintings, and I used up all my items, but to hit back his spell with your sward is fun, Especially when he hits it back and it becomes the most epic and intense match of pong ever. The fire temple boss is fun too. It was a giant game of Wack a Mole, or dragon in that case.

I have to say I am really loving the game so far, even with all its flaws. I feel like I am not saying everything I like about it, but I guess the worst aspects stick more with you. I would probably give it a 8 or 9 out of 10. I am playing it on the N64 with the gold cart. I hear some problems have been fixed on the 3DS, but I do not own a 3DS yet.

Up next I am to the Water temple, and I hear that is hard, so wish me luck.
Title: Re: Thoughts on Ocarina Of Time
Post by: Arseen on August 24, 2012, 03:07:38 AM
I like ocarina of Time, it's my second favorite after LttP. Altough the LttP hacks are dropping it to the 4th place.

As for camera trouble, remember that they just started making the 3D games and not all bugs were yet fixed. Also for missed jumps: Learn to aim better. Link does quite precise auto jumping but sometimes you shouldn't run full tilt.

From this (and your profile ;D) I can see that you are so called new wave gamer for who (no offence) any challenge is bad and any tiny flaw is game breaking and permanently ending glitch. Again no offence...

Hyrule field is a bit to big, It takes a long time to get from one area to another and it is boring to just run in a strait line with no obstacles. Answer is tiny spolie so it's minimised.

Get epona = no running. Also you can use the warp songs.
Title: Re: Thoughts on Ocarina Of Time
Post by: Mick Dundee on August 24, 2012, 05:19:28 AM
Arseen is right 100%....if your in the water temple and don't have Epona by now GO GET HER.
If you don't like the speed of Link's walk/run then step it up and get that horse.

As far as your dislike of the D-Pad not being used (im going to assume your playing the 64 version)....try swapping from the D-Pad to the analog stick quickly in a fight or something while Z targeting.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 24, 2012, 06:33:52 AM
Most of the complants are small gripes, gust small irritations. As I said, I so far love the game, It is so far pretty easy, Most bosses I beat on the first try. I looked at a guide once of twice but mostly it turned out to be something I overlooked or was on the right track but was missing one small thing. One time was in the Forest temple, where you had to shoot arrows at the paintings, I tried it up close up but they went away when I looked at them so I thought it was scenery. I have gotten good at the jumping, It works when you need it to, but my main problem is when you do not want to jump. I was in the fire temple and i went all the way to the top, jumped of the platform and fell down a hole taking me to the room with the boss door, but that was also me not paying much attention.

I new you can get Epona, I got a boxed figure of Link riding Epona on the shelf I hold my retro games, but I have not figured it out yet. I screwed around the ranch a bit but I did not figure it out yet. The game does not force you to go to the field that much, mostly after you finish one big task at one area. It was a very small complaint.

One thing I forgot to mention on what I like is the feeling of progression, winch is enhanced by the repetitive obstacles. Having to evade the attacks from that big guy in front of the Forest temple to just using arrows and shooting him in the face. Going from having to battle the hanging big spiders with your sward, and trying to get them to spin so you kill them, and then getting the hookshot and just one hit killing them from a far makes it feel like you are progressing. The hook shot makes killing enemies a bit to easy because it stuns most of them and pulls them towards you. The mini boss in the fire temple who is the small guy who jumps in the fire to get a big body is way to easy because the hook shot can make him skip his attack. and then you just need to keep him locked on while he is running and go back and forth hitting him when he is running in a circle.

I know the camera was not perfected, but Super Mario 64 had a good camera. Most fights the Z targeting works fine for the camera, but my main gripe is when you are running around sometimes it is at a awkward angle and you might miss something because of it. On the floating pieces of ice that lead to the ice cave, the camera goes realty close to link and it is hard to see the platforms around you. And I got big hands so I hold the controller by the left grip, not the center, but I go understand not everyone does. And yes I am playing a gold cart on the N64.

Just a small story here, when I was in middle school a few years ago I had a real ocarina. Not quite sure why because I was not that into Zelda yet but I had one. I was a trombone player in music because my school forced us to be in a music class and I got stuck with that. I was able to switch to the Ocarina, which was awesome, but my teacher hated the sound of it. She said it sounded like there was a bird in the room so she made me not play because it annoyed her. I just kinda sat there while others were practicing. I sucked at music anyway so it was ok. We did not even have correct sheet music, I played of of flute sheet, I think.
Title: Re: Thoughts on Ocarina Of Time
Post by: Maben on August 24, 2012, 06:47:06 AM
Parts of this thread are pure blasphemy so I will choose to ignore those larry.  My advice is just stick with it, the game is really fun and gets better later on in my opinion.  Water temple is by far the hardest (especially if you are trying to avoid using a guide) so be prepared to spend some time in there!  You will need Epona eventually so it might not hurt to get her sooner rather than later.

Best piece of advice I can give you is after you are done with OoT, START Majora's Mask!  That game is also one of my favorites :D
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 24, 2012, 07:19:54 AM
I was planing to start MM after my OOT play through, I do own it. I own it twine. I got 2 special editions I cot from a tag sale for $1. The parts I said that are "pure blasphemy" I would probably like to know. I plan on some time in the future doing a review show, a look at older games with no nostalgia glasses, and a few others I might have something to say about and would like to know some things that might start a flame war. I do not plan on starting the show for a while, and when I plan on reviewing Mario and Sonic games before Zelda. I would probably review all pre-Gamecube ones, but that requires playing them, and I still need to do that.

I never said I was not having fun with OOT, I so far love the game just some things do get in the way a bit. I think I focused on the minor aspects of the game that annoy me more than the good. I will play the water temple probably 2 days from now, I screwed up my sleeping scheduled again and I suck at games when I am tired, Some of you might know *Mega Man X* and today I sleep, or at least play something easy, like Yoshi Story. I already beat that game but I have not played all the levels.
Title: Re: Thoughts on Ocarina Of Time
Post by: Arseen on August 24, 2012, 07:50:40 AM
Going from having to battle the hanging big spiders with your sward, and trying to get them to spin so you kill them

You don't have to make them turn.
Stand next to them and they will automaticly turn.

Are you playing N64 or GC version?

If GC version, do you have the collector's edition that has Master's quest?
If yes, prepare to baldness as you pull your hairs in frustration.
The game has so wierd dungeons with so illogal puzzles.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 24, 2012, 08:04:45 AM
I'm playing the N64 Gold cart version. It has been a while seance I battled one without the hook shot and my memory was a bit fuzzy I might have been confusing it with something else. I thought you hit them and they spin around. Is the master quest worth tracking down and playing? Whats different?

If it is hard I can just buy THIS (http://www.ebay.com/itm/LEGEND-OF-ZELDA-OCARINA-TIME-MASTER-QUEST-GAMECUBE-CARD-/370331241497?pt=Video_Games_Accessories&hash=item5639764c19). Does all the hard work for you.
Title: Re: Thoughts on Ocarina Of Time
Post by: Arseen on August 24, 2012, 09:03:06 AM
Is the master quest worth tracking down and playing? Whats different?

Yes, a must have for all Zelda fans

Whats different?
'

All dungeons redone, which wierd new puzzles.
Basic dungeon layout same, but room order and puzzles totally different. Like shoot a cow burried hafl thru the wall only butt showing.

If it is hard I can just buy THIS (http://www.ebay.com/itm/LEGEND-OF-ZELDA-OCARINA-TIME-MASTER-QUEST-GAMECUBE-CARD-/370331241497?pt=Video_Games_Accessories&hash=item5639764c19). Does all the hard work for you.

No point in cheating. It's not that much harder but puzzles make you scratch your head or rip your hairs out.
Title: Re: Thoughts on Ocarina Of Time
Post by: Maben on August 24, 2012, 09:43:30 AM
I was planing to start MM after my OOT play through, I do own it. I own it twine. I got 2 special editions I cot from a tag sale for $1. The parts I said that are "pure blasphemy" I would probably like to know. I plan on some time in the future doing a review show, a look at older games with no nostalgia glasses, and a few others I might have something to say about and would like to know some things that might start a flame war. I do not plan on starting the show for a while, and when I plan on reviewing Mario and Sonic games before Zelda. I would probably review all pre-Gamecube ones, but that requires playing them, and I still need to do that.

I never said I was not having fun with OOT, I so far love the game just some things do get in the way a bit. I think I focused on the minor aspects of the game that annoy me more than the good. I will play the water temple probably 2 days from now, I screwed up my sleeping scheduled again and I suck at games when I am tired, Some of you might know *Mega Man X* and today I sleep, or at least play something easy, like Yoshi Story. I already beat that game but I have not played all the levels.

I was trying to be tongue-in-cheek with my blasphemy comment  ;).  OoT is widely regarded (including myself) as a masterpiece so it's hard to accept criticism I suppose.  Obviously it does have a few camera issues but as far as jumping and such goes I would attribute that more to the player (or perhaps your controller?).

Also the earlier puzzles I feel were a bit easier to get you used to the method of solutions, but also they are just interspersed with the harder ones.  It's better than just walking through a room with no bad guys in my opinion.  As Arseen said, Master Quest is the same game only virtually all of the puzzles are redone and many are not intuitive at all.  Something that was really simple in the original could take you quite awhile to figure out in MQ.

Good Luck!
Title: Re: Thoughts on Ocarina Of Time
Post by: Moviefan2k4 on August 24, 2012, 12:17:04 PM
If you want to get a very powerful weapon in the game, having Epona is essential. Here's a tip: two tasks are required (one at each age), and both involve the corral at Lon Lon Ranch.

The Water Temple is easily the most frustrating, but that's mostly because of the constant backtracking, and changing the water level a lot. Once you figure it out, it gets easier.

Title: Re: Thoughts on Ocarina Of Time
Post by: scarmullet on August 24, 2012, 03:55:57 PM
I would like to correct an error. The only time you need to get Epona is during the BigGoron's Sword side quest...other than that you can do with out her. The bridge is easy to cross in Gerudo Valley, the poles on the other side can be used with the hookshot.
Title: Re: Thoughts on Ocarina Of Time
Post by: Maben on August 24, 2012, 04:35:39 PM
I would like to correct an error. The only time you need to get Epona is during the BigGoron's Sword side quest...other than that you can do with out her. The bridge is easy to cross in Gerudo Valley, the poles on the other side can be used with the hookshot.

Ah I forgot that you can use the hookshot there.  But come on the BigGoron sword is so badass how could you not do it?
Title: Re: Thoughts on Ocarina Of Time
Post by: AO007 on August 24, 2012, 04:50:05 PM
it's a classic masterpiece that has aged, but not by much. In fact, I enjoy it more now than I did when it came out.
Title: Re: Thoughts on Ocarina Of Time
Post by: Moviefan2k4 on August 25, 2012, 12:45:41 AM
I would like to correct an error. The only time you need to get Epona is during the BigGoron's Sword side quest...other than that you can do with out her. The bridge is easy to cross in Gerudo Valley, the poles on the other side can be used with the hookshot.
Actually, you also need Epona in order to get the two prizes at the Gerudo Village Archery Contest, and the fourth Empty Bottle.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 29, 2012, 06:13:47 AM
I finished the bottom of the well as young Link, Gave getting Epona a shot, failed twice on the second race to get her, and went started the Water Temple. I got up to dark Link and up to that point it was pretty easy. I got to go to the DMV now, I'll expand later.
Title: Re: Thoughts on Ocarina Of Time
Post by: Maben on August 29, 2012, 03:33:08 PM
I finished the bottom of the well as young Link, Gave getting Epona a shot, failed twice on the second race to get her, and went started the Water Temple. I got up to dark Link and up to that point it was pretty easy. I got to go to the DMV now, I'll expand later.

The key is to not over-use the carrots (and definitely never run out).  I typically used them down to 1-2 (I think, been awhile), then let them totally refresh and use again.  Obviously spam them at the end.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on August 29, 2012, 03:42:53 PM
I finished the bottom of the well as young Link, Gave getting Epona a shot, failed twice on the second race to get her, and went started the Water Temple. I got up to dark Link and up to that point it was pretty easy. I got to go to the DMV now, I'll expand later.

With that race I find the difficulty is never consistent...I've gone through the game multiple times back when I played it on the 64 and a few times it gave me a lot of trouble...other times it was a breeze.  I recently replayed the 3ds version and found that race to be a lot easier then I remember...but then again, I felt the 3ds version of the game wasn't anywhere near as difficult as the original.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 29, 2012, 11:34:37 PM
Ok the Dark Link battle is fucking annoying. I tried it a few time, the most hist I got on him was 4 I think. ALL DARK LINK DOES IS SPAM THE SWARD AND FLIP BACKWARDS. Deku Nuts do nothing, He blocks the hammer with his shield, or hist me as I am swinging it, but I did get one hit. He jumps out of the way of the fire magic attack. I have not tried bombs, but they seem like they would not work, but I will try soon. Any tips?
Title: Re: Thoughts on Ocarina Of Time
Post by: Ace Master Cire on August 29, 2012, 11:49:22 PM
Defend against his sword strikes with the Hylian Shield, and eventually he'll be caught off guard by your blocking (similiar to Guard Breaking in the Soul Calibur series) and then you can strike him. You must be quick or he'll defend against it!
Title: Re: Thoughts on Ocarina Of Time
Post by: lcvolt on August 30, 2012, 12:46:24 AM
most peolple complain about navi and actually try to kill her for saying: hey hey listen listen and telling you what to do. however, waht really really anoyed me was the sound he/she makes when flying. it does it every time theres an object you can interact with. sometimes there are so many objects it just starts moving around like crazy doing this stupid annoying sound.

the overworld is too big and boring. it kind of feels very very stale since the grass is the same texture over and over.

thats the only things i dont like, and end up being minor complaints.

what I really really like about this game is the dungeons, my favorite being the WATER TEMPLE. dont know why people hate it, is the funnest one of all. the first one is really good but very simple, the second one is better but short, the big fish is a little bit boring the forest is fun but very linear, the fire temple is a little bit confusing. the shadow temple was fun, but the big areas really bore me. the desert one was ok, but didnt enjoy it too much since it was the last one i did and i was already tired.

this is my favorite zelda game, and i didnt even grow up with it. next to it comes wind waker, then minish cap, then mmajora's mask, link to the past and at the very very very bottom twilight princess, it is just horrible and boring, and probably wont ever play it again. i haven't played the other ones.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 30, 2012, 12:57:18 AM
With Navi, at first I was like "She is not so bat" but she does get annoying. But the flying towards things is annoying but sometimes helpful. Her "Tips" are useless most of the time. They ether tell you things you know, things you already done, or are incredibly vague. "I feel a arctic wind from the Zora domain" YES I KNOW BECAUSE ITS FROZEN AND I AM THERE. "Dark Link, Counter his attacks" NO I WAS JUST GOING TO STAND HERE AND GET HIT.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on August 30, 2012, 03:13:26 AM
Dark Link is a huge pain...the way I beat him is that I just spam the forward thrust with the sword.  When he disappears into the floor I wait for him to come back behind me, and do the same.  He'll block nearly all of your sword thrusts but he'll also try to attack you...so that leaves a bit of an opening.
Title: Re: Thoughts on Ocarina Of Time
Post by: Maben on August 30, 2012, 09:21:11 AM
Dark Link is a huge pain...the way I beat him is that I just spam the forward thrust with the sword.  When he disappears into the floor I wait for him to come back behind me, and do the same.  He'll block nearly all of your sword thrusts but he'll also try to attack you...so that leaves a bit of an opening.

Yeah the forward thrust (stab) is what I recall getting all my hits on him with.  He seems to have (a little) more trouble blocking that than the normal slashes.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 30, 2012, 02:07:34 PM
He always jumps on the sward and stops Link from moving and ether jumps off or hits me.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 30, 2012, 04:05:29 PM
I beat him. I just spammed my sward with out Z targeting on. I walked a in a slow circle around him, right in front of him and only lost 1/2 of my 10 hearts.
Title: Re: Thoughts on Ocarina Of Time
Post by: wiggy on August 31, 2012, 02:01:45 PM
I really like hearing your thoughts and opinions regarding the game for a few reasons.

1) Even though your quite young (no offense, I know that nobody at your age wants to be called a "kid" or "child" or anything like that.  I'm not so old that I don't remember that feeling), you have a maturity well beyond your years.  I would never have guessed that you're 17 (right?) based on your posts.  Most adults can't be bothered to use proper grammar and punctuation, let alone someone of your age.  Thanks for making this thread easy to read :D

2) You weren't able to play this game at launch, so you don't have the nostalgia or a set of the rose colored glasses that we all wear when it comes to favorites like OOT so your opinion is probably not terribly biased.

3) Your constant updates as you trudge through the game remind me of the 1st time that I went through it.  It's almost like I'm experiencing it again for the 1st time.



I was never bothered by the camera in this game.  Part of that may be that it was pretty much the easiest and best camera system of the time.  Maybe I should pop it in and see if it still works as well as I recall.

Repetition is sort of the name of the game.  I personally love the formula, but I can see how it might feel that way.  Just wait 'til you decide that you want get every item and every heart container piece.  You'll be back in those dungeons yet again LOL!

Those "waste of time" puzzles are often there to introduce the mechanic required to solve future puzzles.  The time blocks are a perfect example.  Later on there will be puzzles with those very blocks, and they do indeed require some thought (if memory serves correctly).

The jump is annoying as fuck.

I wish it was bigger actually.  I HATE how Skyward Sword doesn't have a map that you can traverse completely on foot.  I can't stand flying around endlessly towards a stupid column of color just so I can go to some other spot on the map below  >:(  The large overworld map makes the game feel all that much more like I'm in a real world.  Epona makes the map feel dinky, especially when compared to the overworld in Twilight Princess.

The Z-targeting feature was quite unique at the time (on console games at least).  Targeting enemies in a 3D environment without it was no easy task.  It sort of felt like cheating at first, but once you face some of the bosses that require a LOT more than just holding down Z and slashing away, you realize that it's just a helpful tool and not something that really softens the game.

Anywho, looking forward to progress.  I'm curious as to what your favorite dungeon will be :)


Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 31, 2012, 02:58:29 PM
1) I am 17, I hate how most people in my school can not form a correct sentence but most of my friends are in the drama club, so they at least know how to speak proper English.

2) I am planing a review series where I go over some older games and series, I plan on doing most of the Mario, Zelda and Sonic games up to the N64 era, but I am going to review the Sonic Adventure games too. I'll post more info when I have more work done, I am currently writing a review for the first non PC game I ever got, The Fiddgets for GB.

3)

4) The camera can be good in some places, and bad in others. One notable area is when you are jumping across ice platforms where Jabba Jabba once was as adult Link to go to the Ice Cave, the camera is always way to close to Link.

5) I kinda like how reppetition is used along side Link getting stronger to make you feel like you are advancing. Obstacles that were once a pain to get past are now easier. One good example is the giant monster in front of the Forest Temple, you had to run forward and dodge his attacks, after you get the bow you can just shoot him from a distance. I do plan on trying to get everything BTW.

6) The time block is not a very good example because before I did the one in the Forest Temple, I did the same thing in the grave where you get the Hook Shot, and Navi tells you every time, but some are more hidden than others.

7) Yes.

8 ) I wish the Zora Domain and Goron places were bigger. They do not feel like homes in my opinion, compared to the other villages. like Kakariko or the Hyrule castle market. There are no homes or living areas for anyone except the main ruler, and even then all they get is a big empty room with pots that I broke and stole what was inside.

9) The Z-Targeting works alright, sometimes it does not lock on to what you want it to but it works well.

I might do more topics like this for other games, I kinda want to start a SMB 3 vs. SMW debate or something, I'm curious what one would win, I personally like SMW better, I'll explain why later.

I', going to through my 2 cents about the music, While the game has very good tracks and very memorable songs, such as Hyrule Field, Lost Woods, and Gerudo Valley, I feel they missed the mark on Temple and battle music. The soundtrack for most of these consist mostly of random noises, such as the chanting in the Fire temple, or a straight note with no reconcilable tune. The track is fitting for the environment, but the short loop tends gets annoying after a while and they are completely forgettable for the most part. I wish they would have written better tracks for the Temples, you are normally in them for a very long time.
Title: Re: Thoughts on Ocarina Of Time
Post by: wiggy on August 31, 2012, 03:43:01 PM
1) I am 17, I hate how most people in my school can not form a correct sentence but most of my friends are in the drama club, so they at least know how to speak proper English.

2) I am planing a review series where I go over some older games and series, I plan on doing most of the Mario, Zelda and Sonic games up to the N64 era, but I am going to review the Sonic Adventure games too. I'll post more info when I have more work done, I am currently writing a review for the first non PC game I ever got, The Fiddgets for GB.

3)

4) The camera can be good in some places, and bad in others. One notable area is when you are jumping across ice platforms where Jabba Jabba once was as adult Link to go to the Ice Cave, the camera is always way to close to Link.

5) I kinda like how reppetition is used along side Link getting stronger to make you feel like you are advancing. Obstacles that were once a pain to get past are now easier. One good example is the giant monster in front of the Forest Temple, you had to run forward and dodge his attacks, after you get the bow you can just shoot him from a distance. I do plan on trying to get everything BTW.

6) The time block is not a very good example because before I did the one in the Forest Temple, I did the same thing in the grave where you get the Hook Shot, and Navi tells you every time, but some are more hidden than others.

7) Yes.

8 ) I wish the Zora Domain and Goron places were bigger. They do not feel like homes in my opinion, compared to the other villages. like Kakariko or the Hyrule castle market. There are no homes or living areas for anyone except the main ruler, and even then all they get is a big empty room with pots that I broke and stole what was inside.

9) The Z-Targeting works alright, sometimes it does not lock on to what you want it to but it works well.

I might do more topics like this for other games, I kinda want to start a SMB 3 vs. SMW debate or something, I'm curious what one would win, I personally like SMW better, I'll explain why later.

I', going to through my 2 cents about the music, While the game has very good tracks and very memorable songs, such as Hyrule Field, Lost Woods, and Gerudo Valley, I feel they missed the mark on Temple and battle music. The soundtrack for most of these consist mostly of random noises, such as the chanting in the Fire temple, or a straight note with no reconcilable tune. The track is fitting for the environment, but the short loop tends gets annoying after a while and they are completely forgettable for the most part. I wish they would have written better tracks for the Temples, you are normally in them for a very long time.

You're still not far enough to say that for sure.  Keep on playing...

You can easily switch between enemies.  I think the R button switches between all enemies withing range.  Someone correct me if I can't recall which button(s) do this.

I'm super on the fence with SMB/SMW, but SMW wins out for me.  In fact, I consider it a tie for my fav game ever along with Zelda 3.  SMB3 is pretty freakin awesome though.  The only thing that I can think of that would make it killer is a completely open map like SMW where you could go back and forth between worlds that you've already completed. 

The music is good, but I didn't feel that it was awe-inspiring or anything.  Again, Zelda 3 wins in my book with regards to score.  It's the perfect mix of news tunes and remixed/updated original Zelda tunes (which are still remarkable to this day IMO).
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on August 31, 2012, 09:49:48 PM
You can easily switch between enemies.  I think the R button switches between all enemies withing range.  Someone correct me if I can't recall which button(s) do this.

You use triangle  :P

But the only problem with Z Targeting is sometimes it has problems with flying enemies. You can see it coming towards you but it does not lock on. It works well for the most part though.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on August 31, 2012, 09:59:22 PM
You Z target them??  I just shoot them out of the sky with my slingshot or arrows when they're still far away!  Saves me the trouble of dealing with them up close and personal!

No but seriously, flying enemies aren't so bad to deal with...unless they're on fire.  I usually just have my shield up if i see them coming towards me, wait till they hit the shield then Z target and attack. 
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 03, 2012, 12:41:23 PM
I beat the Water Temple. The boss was very boring. You stand in a corner and Z Target , Use the hook shot to get the red thing over to you (http://www.youtube.com/watch?v=3C3poU_0sK4) and hit him a few times, but 1/2 of the time it was jumping about in the water out of your reach.

I got Epona too. Took me 3 tries. First 2 were very close, but the last one I was very far in front of him.

Off to the Shadow temple!
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 03, 2012, 02:30:16 PM
Got the Biggoron sward!
Title: Re: Thoughts on Ocarina Of Time
Post by: tbonesteak4dinner on September 03, 2012, 03:42:44 PM
Got the Biggoron sward!

Woooo!

On one of my many playthroughs, I got it as early as possible and used it exclusively for the remainder of the game (except where the master sword was required by the game). Made things really interesting.  ;D
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on September 03, 2012, 04:06:28 PM
After I learned how to get it, in all my playthroughs afterwords I would always get the sword before fighting Phantom ganon in the Forrest temple.  You just need to play far enough in the temple to get the now and arrow. 

I also gotta say...I really like this thread and hearing about your progress...it does remind me of my first time playing it and brings back a lot of fond memories of the game...except the water temple haha I've always hated water levels in any game
Title: Re: Thoughts on Ocarina Of Time
Post by: Retro Deckades on September 03, 2012, 04:27:10 PM
..except the water temple haha I've always hated water levels in any game

Me too. Now, snow levels, on the other hand, are right up my alley!
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 08, 2012, 05:49:48 PM
I beat the Shadow temple and I got all the construction workers out of jail and I went to the shadow temple and there was one BIG design flaw in there. I got all the way there and entered the temple, A sign said to come back as a kid. So while standing in the temple I used the warp song to go to the Temple Of Time. and Run back to the Valley as a kid. I cant get past the gate so I run around a bit trying to figure out what to do and I get board so I looked it up online and it turns out you had to leave the temple to trigger a cut scene to get Sheik to give you the transport song. I would have never thought of that, and I saw no reason to leave the temple when I was there the first time, They should have had Sheik give it to you inside or when you first get there from the desert.
Title: Re: Thoughts on Ocarina Of Time
Post by: Ace Master Cire on September 08, 2012, 08:38:53 PM
I'm going to be getting Ocarina of Time/Master Quest in the mail, sometime next week. A nice lady on Amazon was selling it CIB for a little over $25; which is pretty much my Amazon gift card budget, but I nicely asked her to lower it to just under $25, so I could buy it. She did that, and even took it off the listing so no one but me would be buy it. Now that was really nice of her! I really hope Ocarina of Time/Master Quest is as good as the N64 version I used to have.
Title: Re: Thoughts on Ocarina Of Time
Post by: Mick Dundee on September 08, 2012, 09:14:00 PM
I really hope Ocarina of Time/Master Quest is as good as the N64 version I used to have.
only gripe i have with the GC versions are the load time when saving.
Title: Re: Thoughts on Ocarina Of Time
Post by: Ace Master Cire on September 08, 2012, 09:17:21 PM
You have to admit that $24.99 on Amazon.com is a pretty good deal for Ocarina of Time/Master Quest for Gamecube complete in box. ;D
Title: Re: Thoughts on Ocarina Of Time
Post by: AO007 on September 08, 2012, 09:35:54 PM
From what I played, the Gamecube version is a pretty faithful port of the later version(Sans the blood and muslim chanting, you know). Think it had a few aesthetic differences as well.
Title: Re: Thoughts on Ocarina Of Time
Post by: lcvolt on September 09, 2012, 12:17:44 AM
I beat the Shadow temple and I got all the construction workers out of jail and I went to the shadow temple and there was one BIG design flaw in there. I got all the way there and entered the temple, A sign said to come back as a kid. So while standing in the temple I used the warp song to go to the Temple Of Time. and Run back to the Valley as a kid. I cant get past the gate so I run around a bit trying to figure out what to do and I get board so I looked it up online and it turns out you had to leave the temple to trigger a cut scene to get Sheik to give you the transport song. I would have never thought of that, and I saw no reason to leave the temple when I was there the first time, They should have had Sheik give it to you inside or when you first get there from the desert.

yeah, that's the typical example of bad design. i dont know why but i wasnt bothered by this. actually, i didnt notice, which is a little bit weird since i'm very picky on gmes
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 09, 2012, 12:41:39 AM
I beat ALL the temples. I'll try to defeat Ganon tomorrow. My favorite was the Shadow temple. I have decided to not get everything, kinda a waist of time sense I'm going to be done with the game soon. I will post what I have gotten tomorrow.

Some more moments I liked.

When the fight Nabooru starts, the camera goes over to her, she gets off the chair and stands up ad the boss music starts playing. The music stops after a second or two, she snaps, a axe spawns in her hand, and the music continues and the battle starts.
I started cracking up up at this, I'm not sure why, but I like it.

Traveling through the castle town at night as a kid:
PUPPIES! PUPPIES EVERYWHERE! YAAAY!
Traveling through the castle town at night as a adult:
RAPIST ZOMBIES! RAPIST ZOMBIES ARE EVERYWHERE! GAHH!

The spirit temple bosses intro speech reminded me of Team Rocket.

Gerudos did not die from being stabbed, shot, or blown up, they "Got Knocked Out" in the "Metal Gear Zelda" stealth sections, which were also fun.

The Gerudo training ground was fun.

Stuff I did not like:

The Gerudo training ground was pointless.

Another useless puzzle in the spirit temple. There was a door with bars and a Triforce on the ground in front of it. You stand on the triforce and play Zelda's Lullaby, THE DOOR OPENS!!!!!1

The boss sucked, It's first stage was annoying mostly due to the camera and them going out of your sight. If you use Z, you sometimes locked on to them, but you needed to not be locked on, so you could move your shield. you and the second stage was boring. You stood in one place with your Z target on and your shield up as she fired stuff at you, which your shield absorbs and fires back. Then when she is down you wail on her with your sward.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on September 09, 2012, 12:52:27 AM
Honestly...bosses in that game really weren't that hard :\  I think the toughest time I had with a boss was Phantom Ganon.

Although, after you fight Ganon I'd love to hear what you thought of the fight.

But yeah, I loved the part with Nabooru also.  In such a "tense" moment they managed to break it with humor...something I never would've expected lol.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 09, 2012, 01:06:15 AM
The only problem I had with Phantom Ganon was figuring out what to do. I never thought of hitting his magic attack back at him with my sward, but when I got it I loved it. It was the most epic game of tennis ever. EVER.

The most difficult in my opinion was Dark Link. Mostly due to the huge health bar and how he blocks most of your attacks, but is kinda easy when you find a good method of hitting him.

The bosses so far were kinda disappointing for the most part, they are ether stupid easy or annoying, most being easy. They have cool appearances but most are run around in a circle and wait for them to become vulnerable.

I got a big smile when I realized the Fire boss was a big game of whack-a-mole, but lost it when I found out you can dodge his attacks by running around in a circle or standing in place.

Same with the shadow? temple one, cool intro with him banging on the giant bongo stage, but you just Z target him and shoot him with arrows, and hit him with your sward when he says so.

I'll continue this post with Majora's Mask and Link To The Past and the others when get to them.
Zelda games I currently own:
Link To The Past
Oracal Of Seasons
Ocarina Of Time
Majora's Mask
Wind Waker
Twilight Princess (NGC)
Link's Crossbow Training

I have not beaten any of them. I stared most of them, but I am going to re-start when I get to playing them. :/

Current Games I am focusing on beating:
Ocarina Of Time
Illusion Of Gaia
Mario & Luigi Superstar Saga
Banjo Kazzoie
Title: Re: Thoughts on Ocarina Of Time
Post by: Ace Master Cire on September 09, 2012, 03:27:20 AM
Zelda games I currently own:
Link To The Past
Oracle Of Seasons
Ocarina Of Time
Majora's Mask
Wind Waker
Twilight Princess (NGC)
Link's Crossbow Training
Your Legend of Zelda list and mine are pretty much the same, except for a few same details. I got rid of my Legend of Zelda: A Link to the Past game, awhile back: and I'm really regretting it now, my Ocarina of Time isn't quite back in my collection yet, and I really love the fact that someone else actually owns and plays the Gamecube version of Twilight Princess and not the Wii port/remake. Also what versions of A Link to the Past and Ocarina of Time do you have? And nice addition with Link's Crossbow Training my friend. Do you have it in the cardboardy disc holder in that big package with the Wii Zapper, or a Wii case with a generic cover, not in the big package with the Wii Zapper; which is how I got mine for $1.10 at GameStop, no scratches or anything.
Title: Re: Thoughts on Ocarina Of Time
Post by: Arseen on September 09, 2012, 07:15:40 AM
Mine are:
Zelda
Zelda 2
Link to the past
Link's Awakening
Link's Awakening DX
Oracle of Ages
Oracle of Seasons
Ocarina of Time
Majora's Mask
Twilight Princess WII
Skyward Sword

Zelda Collector's edition (NGC) x2 and OoT & OoT MQ bonus disc.

Legend of Zelda: Parallel Worlds cart (soon to be CIB)
Waiting CIB versions of Legend of Zelda: Goddess of Wisdom, Legend of Zelda: Parallel Worlds Redone and BS Legend of Zelda Map 3&4 to be released.

Then CIB NES Zelda repros.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 09, 2012, 08:39:53 AM
My LTTP is on the SNES, got it at a retro game store near me for $25 a week or two ago.
I have a gold v1.0 and a grey v1.1 OOT N64 carts, Gold was $10-$15 online, grey was $0.50 at a tag sale.
I have 2 holographic MM carts, both for $0.50.
Both NGC games were from Blockbuster for $5 each, The WW has a security sticker on it and s missing the manual.
I have a CIB Wii Zapper with all the LCT stuff.
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 16, 2012, 12:58:44 PM
So I just started the game up again and was off to Ganon's castle, but ran into another problem. I entered the area and there was no bridge to get there so I run around a bit. There is a giant pillar with the same texture as the 2 blocks you had to push with the silver gloves, but even though it gives you the grab action on the B button, link wont grab it. So I run around a bit and fall in the hole 2 times and get annoyed so I look online and it turns out you have to run up the destroyed stairs in front and almost run into the pit to trigger a cut scene. Yet another bad desighn choice.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on September 16, 2012, 01:47:59 PM
Hmm I never really realized how close you need to get...I just remember running up there to check to see if there was a sort of hookshot thing or eye to shoot with the arrow. 

And the giant pillar there is such a waste...I think it's just 1 of 2 that you'll encounter in the game and it makes the item essentially useless afterwards :/

Actually a majority of the things you get are useless.  :(
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 16, 2012, 02:01:33 PM

Actually a majority of the things you get are useless.  :(

I say the most useless are the Deku nuts, the Ice Arrows and the green diamond. Everything else at least gets used 3 or so times.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on September 16, 2012, 02:20:26 PM
Lol actually I used the deku nuts on a certain boss.  Using it instead of the sword made me feel like I was insulting him. 

But yeah, I'd list the uselessness of the items but I think it's easier to list the useful ones instead :/

Slingshot/bow and arrow
Boomerang/hookshot
Bombs

That's it lol everything else I used either cause I was bored or needed it for puzzles.
Title: Re: Thoughts on Ocarina Of Time
Post by: Ace Master Cire on September 16, 2012, 03:25:57 PM
The empty bottles are pretty useful, though. I remember using an empty bottle to deflect the energy balls that Phantom Gannon and Gannon would throw at me in Ocarina of Time; instead of using the sword. I think I even tried that on the Phantom Gannon in Wind Waker, and Puppet Zelda in Twilight Princess too, and it still worked. Hooray for empty bottles!!! ;D
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 16, 2012, 03:48:39 PM
I BEAT THE GAME!
The final boss was very easy, Shoot him in the face with the yellow arrows, stab his tail, shoot the face, stab the ass, Ect.

I'll write up my final opinion in a bit.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on September 16, 2012, 10:36:48 PM
Yeah, Ganon was pathetic for a final boss :( but really you don't even need all that.  The way I beat him is when he runs at me, I run at him, roll between his legs, z target his tail...and throw a deku nut down.  Believe it or not...it registers as a hit as if you hit him with the sword!  The only thing is that you'd need the Master sword for the final hit.  You can really use anything though to hit his tail...i've used the hammer, bow and arrow, both master and biggoron sword...but the deku nuts were easier :\
Title: Re: Thoughts on Ocarina Of Time
Post by: larryinc64 on September 17, 2012, 11:44:21 AM
(http://upload.wikimedia.org/wikipedia/en/8/8e/The_Legend_of_Zelda_Ocarina_of_Time_box_art.png)
Final score: 8 or 9 out of 10

Pros:
-The world and most of the story was interesting and engrossing.
-A lot of fun and well thought out puzzles
-A lot of content, with side quests and hidden items, and the rewards for most of them were helpful.

Cons:
-Disappointing boss battles.
-Some puzzles and tasks seem like they are there to waist your time.
-Some puzzles defied logic, and the game gives you no help to fugue them out.
-Other small things here and there, read the 4 pages.

Favorite Temple:
Shadow Temple

Favorite Area:
Gerudo Fortress, The stealth part was fun, and so was the training ground.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 11:50:00 AM
(http://upload.wikimedia.org/wikipedia/en/6/60/The_Legend_of_Zelda_-_Majora%27s_Mask_Box_Art.jpg)
First Impressions

I played up to where you get the ocarina back and so far I like the game. It was kinda annoying how the first to missions were fetch quests but they were not that bad. The concept is pretty cool, reminds me a bit of the movie Groundhog Day. I can see how the time travel can get annoying but we will see if it annoys me. I do like how frantic the game feels because of the timer.
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 17, 2012, 11:52:20 AM
So which next Majora's Mask or Master's Quest?
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 11:55:38 AM
Majora's Mask is next, as posted at the same time as you. I do not have Master Quest, but i have 2 copies of Majora's. I may play it eventually, but I want to get through a few other games first.
Title: Re: Thoughts on Zelda OOT & MM
Post by: WolfAlmighty on September 17, 2012, 02:48:10 PM
Majora's Mask had a very dark undertone which I thought was done real well, especially since Zelda games aren't typically known for that.  Everyone is freaking out and/or leaving town on the third day, the moon is so close by then and looks menacing as all hell (which is tough to convey in the blocky polygons that the N64 was known for bringing), and even the changes in music give the final day a rather frantic and disturbing feeling.  Overall I was very impressed with the atmosphere in MM and even though it's much maligned by many Zelda fans, I personally love it.
Title: Re: Thoughts on Ocarina Of Time
Post by: Superchop on September 17, 2012, 02:53:08 PM
-Some puzzles defied logic, and the game gives you no help to fugue them out.

The remake on the 3ds has the sheikah stones which actually give you hints on a lot of things in the game.  I personally didn't use them much cause the couple times that I did I noticed that it would practically spoon feed you the information.  I thought it took away what little challenge the game had to practically no challenge at all :(

Majora's Mask was just as fun and had more of a challenge but I only played through it once.  The masks though were a fun thing to do in the game.  I loved turning into a deku scrub, goron and a zora, each with their respective abilities.  Added to the fact that every mask actually has a use (unlike OoT) It felt like you could do a lot more in game.  And the final "ultimate" mask was pretty badass too...just a shame it's uses were extremely limited.
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 17, 2012, 02:55:49 PM
Majora's Mask had a very dark undertone which I thought was done real well, especially since Zelda games aren't typically known for that.  Everyone is freaking out and/or leaving town on the third day, the moon is so close by then and looks menacing as all hell (which is tough to convey in the blocky polygons that the N64 was known for bringing), and even the changes in music give the final day a rather frantic and disturbing feeling.  Overall I was very impressed with the atmosphere in MM and even though it's much maligned by many Zelda fans, I personally love it.

Yeah.

I was playing MM first time in dark half asleep and almost shat myself when the cutscene after the first castle (MINI SPOILER MINIMIZED the one you play as Deku Kid started.
Title: Re: Thoughts on Zelda OOT & MM
Post by: JDavis on September 17, 2012, 05:18:09 PM
Majora's Mask has its haters, but from what I've seen they are in the minority. Nothing compared to the number of people who hate on Zelda 2 or Wind Waker for no good reason.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 05:53:00 PM
I'm so far loving the game, I might even say I like it more than OOT, But it's too early to say. I have not accomplished much, but I have a Idea on what to do.
I'll post my item list from OOT in a second.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 06:03:00 PM
I finished OOT with:
15 Hearts, with the 1/2 damage thing
Epona
Rumble Pack thing
500 Rupee purse
43 Golden Spiders
Quiver that holds 30
Bomb Bag that holds 20
Golden Gauntlets
Silver Scale
All 3 Swards, Tunics, Shields, and Boots
All 3 Arrow additions
Din's Fire and The Wind one, missing the third
Skull Mask
3 Bottles
Title: Re: Thoughts on Zelda OOT & MM
Post by: Maben on September 17, 2012, 06:06:14 PM
Yes but how many bottles did you have?  ;)  My 100% has like 6 bottles with fairies (2 with the glitch).  I don't see how you could possibly die with 20 hearts, the white borders, and that many resurrections.

Fairies = EZ mode :)

Edit: I'm sure this is why Skyward Sword only gives you a certain # of hearts upon resurrection.  Getting full health is so cheap.
Title: Re: Thoughts on Zelda OOT & MM
Post by: scarmullet on September 17, 2012, 06:10:34 PM
Yes but how many bottles did you have?  ;)  My 100% has like 6 bottles with fairies (2 with the glitch).  I don't see how you could possibly die with 20 hearts, the white borders, and that many resurrections.

Fairies = EZ mode :)

It was his first run, you cant expect him to be pro like me.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 06:14:09 PM
I had 3, I forgot to write that. I had my bottles full of faeries, and I think I used one during the Ganon battle.
You had 120 Hearts if all 6 bottles are filled, and I guess with the 1/2 hit, you technically had 240.
 Random fact, I have a friend named Gannon and he has a Triforce tattooed on his hand.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 06:20:17 PM
Zelda: Link, Give me the Ocarina Of Time and I will send you back to your youth.
Link: ...
Zelda: Link, where is the Ocarina?
Link: I got a bunch of Bottles, can you send me back with that?
Title: Re: Thoughts on Zelda OOT & MM
Post by: Superchop on September 17, 2012, 06:24:33 PM
You know one thing that's always bothered me about OoT?

It's when Saria (his lifetime friend) gave link the fairy ocarina as a gift...a gift from her heart!  And then Link just tosses it away once the girl whom he only met once gives him her Ocarina.

If I were Saria...I'd be pissed.....
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 17, 2012, 06:33:35 PM
It annoys me how every one of the sages is in love with Link.

But with Saria, It would not work after a couple years, her being stuck a child and Link growing up and everything. I think that is illegal.
Title: Re: Thoughts on Zelda OOT & MM
Post by: scarmullet on September 17, 2012, 06:37:05 PM
It annoys me how every one of the sages is in love with Link.

But with Saria, It would not work after a couple years, her being stuck a child and Link growing up and everything. I think that is illegal.

I never saw their relationship as being romantic. Saria always loved Link as a friend (forever friend zoned). Its Ruto that wants to ride the pole...and maybe Nabooru
Title: Re: Thoughts on Zelda OOT & MM
Post by: Ace Master Cire on September 17, 2012, 10:11:03 PM
It annoys me how every one of the sages is in love with Link.

But with Saria, It would not work after a couple years, her being stuck a child and Link growing up and everything. I think that is illegal.
I'm sorry I have to say this, but you said it, not me. If every sage was in love with him, then that makes Link a bi-sexual, cuz he'd be doing Rauros (Light), Saria (Forest), Darunia (Fire), Ruto (Water), Impa (Shadow) and Nabooru (Spirit). Doing it with Darunia would probably hurt, with him being a Goron and all.  lol  ;D
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 18, 2012, 02:06:21 PM
According to Miyamoto, it's actually Navi who has feelings for Link and is a jealous of Princess Zelda. That never got fleshed out in game, but those intentions are there supposedly. Ruto is like the creepy obsessive girlfriend (forced fiancee  :o), Saria is definitely the childhood friend to the Nth degree, and Zelda is always the one people root for, but I didn't sense any actual romantic vibes in Ocarina; maybe a little puppy love when they were kids, but nothing to write home about. (Skyward Sword is DEFINITELY a different story ;)) My vote was for Malon, just so we're all clear. :D


Anywho, maybe the reason Navi says all of that useless stuff is because she was trying to confess her love to Link each time they spoke, but she chickened out and said something painfully obvious about their surroundings instead to recover.  ;D
Navi: "Hey! Listen!"
Link: "WHAT?!"
Navi: "I wanted to say...oh...um....hit that spider in the back!"


Some time later
Navi: "Hey! Listen!"
Link: "WHAT?!"
Navi: "I...lov....her eye is the weak point!"


Le more time later in the Shadow Temple
Navi: "Hey! Listen!"
Link: "WHAT?!"
Navi: "I...want to hold....your....HANDS! Hit Bongo Bongo on his hands!!!"
 
Why don't YOU try confessing your love to someone when they're always in an epic battle. It's not easy, huh? ;D
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 22, 2012, 09:29:18 PM
This post got a little odd, anyway I beat the first boss in MM.
I fooled around the town a bit, trying to get the Anju quest don, but got to a point were I needed to go to a place I can't yet.
I then went on to beat the first temple.

The 2 bosses were better than the ones in OOT. I loved how the mini bos started out east, just some lizard buy, but after a hit or 2, a turtle comes out of nowhere and then you had to switch between Deku and Normal Link to defeat it. The last boss was fun too.

I also got the bunny hood, one element of GOOD game design is when I was doing the task to get it, I had no idea what I was doing, but I knew what I was doing was right.
Oh this guy likes chickens, I have a chicken mask. OHH YOU CAN MARCH! Aww, the baby chickens are fallowing me, the sound that plays when one fallows me gets higher every time I get a new one, better get them all, I got them all, they all grew up? WTF? YAY I WON!

The main map is layed out better than OOT too, Everything is easy to find and easy and fast to get too. I hit a huge brick wall in OOT when I first started playing it because I could not find Zora's domain, From a distance it did not look like anything was there, it took me a long tome to finally find it, about a year.  :( The bunny hood makes moving much faster, and you can get it early on in the game, unlike Epona. Deku link also moves faster than Link.

I also like the whole 3 Day story thing, It makes better characters and more believable towns. The note book was a good addition too, so you know when important stuff will happen.
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 03:19:16 AM
You clearly have absolutely no concept of "odd" so I'll let your little jab slide. :D

Majora's Mask is possibly put together a little better than Ocarina. You'll find it's pretty short though. The mini quests (i.e. getting the masks) are where Majora's Mask shines, in addition to the overall aesthetic - the imagery in MM is STUNNING. You left a lot of the extras incomplete with Ocarina, so I'd really urge you to complete MM to 100%. The beauty of this game is in the details, if you blow through it then it'll go too fast and you'll miss out on what makes it a great game.
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 23, 2012, 03:43:34 AM
Yep. After you figure out how to maipulate time. Majora's Mask comes very good.

I think part of the excentriness of MM is explained by:

Ocarina of Time was originally suppose to come out on 64DD and was suppose to be way larger and have real time events thanks to 64DD's internal clock.
Then the 64DD got abandoned.
OoT got shortened and real time events were forced to be left out.

And Nintendo just didn't want to throw the scraps away so they made MM out of the stuff.

That is my theory, how correct I don't know.
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 03:48:03 AM
Yep. After you figure out how to maipulate time. Majora's Mask comes very good.

I think part of the excentriness of MM is explained by:

Ocarina of Time was originally suppose to come out on 64DD and was suppose to be way larger and have real time events thanks to 64DD's internal clock.
Then the 64DD got abandoned.
OoT got shortened and real time events were forced to be left out.

And Nintendo just didn't want to throw the scraps away so they made MM out of the stuff.

That is my theory, how correct I don't know.

Close, the Ura Zelda for the 64DD became Master Quest.

Majora's Mask was actually a rushed project. Ocarina of Time did so well that Nintendo pushed for a sequel to capitalize on Ocarina's success. The Majora's Mask development team (same team from Ocarina) was given only 18 months (IIRC) to make another complete Zelda game, and so the only way that this was feasible was by reusing a ton of content from Ocarina. Thus why Majora's Mask uses most of the same player models and reuses the same engine. They're the only two Zelda games to share a single engine.
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 23, 2012, 03:57:06 AM
Yep. After you figure out how to maipulate time. Majora's Mask comes very good.

I think part of the excentriness of MM is explained by:

Ocarina of Time was originally suppose to come out on 64DD and was suppose to be way larger and have real time events thanks to 64DD's internal clock.
Then the 64DD got abandoned.
OoT got shortened and real time events were forced to be left out.

And Nintendo just didn't want to throw the scraps away so they made MM out of the stuff.

That is my theory, how correct I don't know.

Close, the Ura Zelda for the 64DD became Master Quest.

Majora's Mask was actually a rushed project. Ocarina of Time did so well that Nintendo pushed for a sequel to capitalize on Ocarina's success. The Majora's Mask development team (same team from Ocarina) was given only 18 months (IIRC) to make another complete Zelda game, and so the only way that this was feasible was by reusing a ton of content from Ocarina. Thus why Majora's Mask uses most of the same player models and reuses the same engine. They're the only two Zelda games to share a single engine.

Nope, the URA zelda was going to be much more.
Supposedly 2 new tunics, 2 new dungeons, 2 new medallions, time related events, ocarina stones, ....


We can only hope that some day someone manages to obtain the URA Zelda, maybe finish it and release it as 64DD disc. We can only hope.

--------------------

Edit: Sorry I confused Ura Zelda and what OoT was supposed to originally be.
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 04:02:06 AM
What I meant was everything they had finished so far for Ura Zelda became Master Quest.

The extra Dungeons, Tunics, and Medallions were all planned, but had not yet been actually worked on (as far as we know).

I agree, it'd be awesome if that content got finished and was released in the future. Maybe as a new console remake of Ocarina?  ;D
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 23, 2012, 04:04:49 AM
Kept reading bit more and:
I confused Ura Zelda and what OoT was supposed to originally be.
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 04:13:01 AM
Kept reading bit more and:
I confused Ura Zelda and what OoT was supposed to originally be.

Ooooh yep, now I see - you're thinking of the Wind Temple and Light temple that were supposed to be in Ocarina originally right?
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 23, 2012, 04:15:30 AM
Kept reading bit more and:
I confused Ura Zelda and what OoT was supposed to originally be.

Ooooh yep, now I see - you're thinking of the Wind Temple and Light temple that were supposed to be in Ocarina originally right?

I think one was supposed to be Ice Temple, so maybe larger version of the cave in the adult world Zora domain?
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 04:26:14 AM
I think one was supposed to be Ice Temple, so maybe larger version of the cave in the adult world Zora domain?

*Runs over to Zelda Wiki*

Yep, you're correct. The Ice Temple and Light Temple were originally planned as a full dungeon. The Ice Temple was scrapped in favor of the Water Temple - those elements then became the Ice Cavern. The Wind Temple is actually the original version of the Forest Temple before they changed it. The fans in the Shadow Temple are supposedly left over from the Wind Temple as well.

Not much info on what became of that Light Temple though...
Title: Re: Thoughts on Zelda OOT & MM
Post by: JDavis on September 23, 2012, 04:49:24 AM
They're the only two Zelda games to share a single engine.

*cough*ORACLE*cough*
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 23, 2012, 04:50:59 AM
They're the only two Zelda games to share a single engine.

*cough*ORACLE*cough*

:P
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 23, 2012, 11:00:32 AM
I plan on at least getting all the masks and going though the entire journal. Can you continue to play after you beat Skull Kid?
I am not rushing, I spent my first days of gameplay, (IRL, not in game days) running around towns.
Masks:
Deku
Goron
Blast
Grate Fairy
Mask Of Scents
Keyton
Berman
Bunny Hood
Kafel
Kammero
Title: Re: Thoughts on Zelda OOT & MM
Post by: Maben on September 23, 2012, 12:52:06 PM
You can continue to play, it's the same as other Zelda games...you just can't save after you beat the game.  Your final save will have all the masks and everything and will start up at Day 1 (like always).  When you beat the final boss you simply go to cutscene/credits.
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 02:41:20 PM
They're the only two Zelda games to share a single engine.

*cough*ORACLE*cough*

Haha fair enough - but those are really one game. They were released simultaneously and you need both to see the real ending.  :P
Title: Re: Thoughts on Zelda OOT & MM
Post by: tbonesteak4dinner on September 23, 2012, 02:43:07 PM
I plan on at least getting all the masks and going though the entire journal. Can you continue to play after you beat Skull Kid?
I am not rushing, I spent my first days of gameplay, (IRL, not in game days) running around towns.
Masks:
Deku
Goron
Blast
Grate Fairy
Mask Of Scents
Keyton
Berman
Bunny Hood
Kafel
Kammero

Awesome, yeah this is the way to do things. And you've gotta see the Moon crash down at least once, it's awesome. It won't hurt anything either, just make sure you've banked stuff and such.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 23, 2012, 03:30:35 PM

I did see it crash once, this game has very good atmosphere.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 23, 2012, 09:04:34 PM
I beat the Goron temple. At first I hated the Goron spin dash, it has hard to control and a pain to start up, but I kinda got used to it. I love the boss, racing around and trying to ram into him was a blast.

This game if fixing almost every problem I had with OOT.
Title: Re: Thoughts on Zelda OOT & MM
Post by: Arseen on September 24, 2012, 03:42:12 AM
The spin move is quite usefull when you're out on the open fields.
Title: Re: Thoughts on Zelda OOT & MM
Post by: Maben on September 24, 2012, 07:39:28 AM
The spin move is quite usefull when you're out on the open fields.

Lol hell yeah!  Screw Epona or the bunny hood.  THAT move will get you places!
Title: Re: Thoughts on Zelda OOT & MM
Post by: Superchop on September 24, 2012, 07:56:20 PM
The spin move is quite usefull when you're out on the open fields.

Wasn't there a sidequest where you had to do the spindash entirely around the outside of town on the field?  I remember I did it for some reason but it was so long ago.

I'm actually starting to get tempted to take the n64 out of it's box and play some Majora's again.  At the time of it's release I dont' think I gave it the fair shot it deserved since after I played through it once I set it aside....while OoT got multiple playthroughs
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 26, 2012, 01:49:28 PM
So I started to play again and i got the Zora mask, And I had trouble getting the bottle from the beavers, Inert profanity here.
(I cleaned up my mini rant)
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 26, 2012, 02:10:18 PM
Ohh, you can hold down A and swim better, instead of tapping it.  :( I feel dumb.
Title: Re: Thoughts on Zelda OOT & MM
Post by: larryinc64 on September 26, 2012, 02:24:38 PM
Guh, Did it, got the stupid bottle. Much easier when you figure out the holding A thing but whatever.